THE GUNS

Pistol

  • Starting Weapon
  • Infinite Ammo

Magnum

  • Extra Damage

SMG - Sub Machine Gun

  • Rapid Fire
  • Infinite Ammo
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Tactical Shotgun

  • Used for close quarters
  • Good for taking a position
  • Bad as holding a position for long
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Assault Rifle

  • Medium- Long Range
  • Good all around
  • Low Damage
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Flamethrower

  • Used for close quarters
  • Good for taking a position
  • Bad as holding a position for long
  • Careful getting into melee
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Double Barrel Shotgun

  • Used for close quarters
  • More Damage than Tactical Shotgun
  • More Spread than Tactical Shotgun
  • Slower than Tactical Shotgun
  • Good for taking a position
  • Bad as holding a position for long
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Light Machine Gun

  • Good For Taking Corridors head-on
  • Bad accuracy
  • Close Range
  • Eats Bullets
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Carbine Rifle

  • Very Long Range
  • Fast rate of fire
  • High accuracy
  • expensive ammo
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Plasma Rifle

  • Heavy Damage
  • Default Mobility
  • Expensive Ammo
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ARC Rifle

  • Electrocutes enemies
  • Slows enemy movement
  • good to clump enemies together to use grenade
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MiniGun

  • Extreme fire rate
  • good for holding position
  • Slows movement
  • Ok at close range
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Inferno Cannon

  • Wider Spread
  • Longer Range
  • More Damage
  • Expensive ammo